This was a fantastic class. I learnt so much. I had the great opportunity to be mentored by Joe Antonuccio who is currently a Lead Animator at Blue Sky Studios. He was working on Ice Age 4 and Epic during this time.
Showing posts with label Animation Mentor. Show all posts
Showing posts with label Animation Mentor. Show all posts
Monday, March 25, 2013
Saturday, June 30, 2012
Advanced Body Mechanics - Class 3
This class was very fun. It started off with a blast animating to some dance music which turned out pretty good.
My mentor was John Nguyen who has worked on Transformers 2 & 3, The Mummy 3, Percy Jackson and the Olympians, Tron Legacy, X Men... just to name a few.
My mentor was John Nguyen who has worked on Transformers 2 & 3, The Mummy 3, Percy Jackson and the Olympians, Tron Legacy, X Men... just to name a few.
Sunday, June 10, 2012
Friday, May 11, 2012
Friday, April 06, 2012
Psychology of Body Mechanics - Class 2
My assignments from Animation Mentors class 2 - Psychology of Body Mechanics. Also, one assignment from the fist class. This is actually my submission for the student showcase of 2012. Fingers crossed I get at least one piece in there.
Thursday, February 23, 2012
Psychology of Body Mechanics, Weeks 4-7
Weeks 4-7 was the same as the first 4 - Pick from a list of actions, plan your shot by using video reference and thumbnail drawings, block your shot, do several passes on it to have a polished, physically correct animation. It was loads of work but very rewarding to see the final piece...
Monday, January 30, 2012
PSYCHOLOGY OF BODY MECHANICS
So term 2 for animation mentor brings us body mechanics.They haven't touched on the psychology of it yet, but maybe they'll do it later on in the term.
Weeks 1-4 was all about choosing one little piece of animation and polishing the heck out of it. We started simple with a ball on legs. So we didn't forget all the ball principles learned from last term.
Week 1 was to pick an option from a list (I chose a roundhouse side kick), planning it out with thumb nailing and video reference.
Week 2 was about blocking it out in Maya. Like drawings on paper we had to pose out each key drawing, then go back over it and set up break downs. It's at this stage that anticipation, squash and stretch, and overlapping action has to be built into it. By far the most meaty amount of work is in this second stage.
Week 3 was all about moving inbetweens... commonly known as splining. I like to keep with the traditional terminology because the pencil and the computer is only a tool which could quite possibly be superseded before I retire. So splining could become redundant in animation whereas inbetweens will always be there. So emphasis was on favouring a key frame, whether the head lead the action, or the head followed the action.
Week 4 was split into 2 sections. Firstly we had to finish off any changes our mentor has suggested and then plan another shot by choosing an action from a list, shooting video reference and thumb nailing it.
So 4 weeks to do 100 frames of animation... pretty luxurious. But it's all about getting the basics right at the start.
So our mentor Ray Ross has asked us not to do anything extra with light, textures and props. So striped down to the basics this term.
Weeks 1-4 was all about choosing one little piece of animation and polishing the heck out of it. We started simple with a ball on legs. So we didn't forget all the ball principles learned from last term.
Week 1 was to pick an option from a list (I chose a roundhouse side kick), planning it out with thumb nailing and video reference.
Week 2 was about blocking it out in Maya. Like drawings on paper we had to pose out each key drawing, then go back over it and set up break downs. It's at this stage that anticipation, squash and stretch, and overlapping action has to be built into it. By far the most meaty amount of work is in this second stage.
Week 3 was all about moving inbetweens... commonly known as splining. I like to keep with the traditional terminology because the pencil and the computer is only a tool which could quite possibly be superseded before I retire. So splining could become redundant in animation whereas inbetweens will always be there. So emphasis was on favouring a key frame, whether the head lead the action, or the head followed the action.
Week 4 was split into 2 sections. Firstly we had to finish off any changes our mentor has suggested and then plan another shot by choosing an action from a list, shooting video reference and thumb nailing it.
So 4 weeks to do 100 frames of animation... pretty luxurious. But it's all about getting the basics right at the start.
So our mentor Ray Ross has asked us not to do anything extra with light, textures and props. So striped down to the basics this term.
Friday, December 16, 2011
Sunday, December 04, 2011
Week 5 - Basic Foundations - Anticipation and Squash and Stretch
Anticipation is the father of squash and stretch. So in this weeks assignment we did a bouncing ball go through an obstacle course with squash and stretch. We had to show our planning and do another Stu pose showing devastation.
| Planning of the ball squash and stretch. |
| Planning Poses for Devastation. |
Week 4 - Basic Foundation - Introduction to Timing and Spacing
Timing and spacing... such a big topic. I don't think you quite get this unless you've animated. This is what an animator will constantly think about 100% of the time while animating. No wonder they're a crazy bunch.
This week we had to animate a heavy ball and a light ball coming to a complete stop within 60-120 frames and thumbnail sketching of your plan. No Stu pose this week.
This week we had to animate a heavy ball and a light ball coming to a complete stop within 60-120 frames and thumbnail sketching of your plan. No Stu pose this week.
| Planning for the bounces. The sketch on the right is side ways. |
Monday, November 28, 2011
Week 3 - Basic Foundations - Planning Blocking Methods
This weeks lecture was about planning and blocking. I think the thing that stood out to me the most was visualizing it before you start any planning. I always thought that laying back on the couch and dreaming was a good start to a project.
The assignment was to animate a basket ball bouncing and coming to a complete stop over 50-100 frames. Also, we had to do another Stu pose of someone being excited.
The assignment was to animate a basket ball bouncing and coming to a complete stop over 50-100 frames. Also, we had to do another Stu pose of someone being excited.
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| Planning for the Ball Bounce |
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| Stu Excited |
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| On my last assignment my feed back was that I was spending too long on my drawings. They had to be quicker and rougher. |
Sunday, November 27, 2011
Week 2 - Basic Foundations - The Principles of Animation
So this week was a little more interesting. We had to do a lot of sketching from life. We had to go out and draw people and just observe the world around us. Watch how people move and sit. So in doing this I realised (again) at how slow it is here. I live in the suburbs and if you go out in the street in the middle of the day it's like a ghost town. You won't see a soul. Sure a car drives by... but is there really a soul in there. It might have been a vampire protected from the sun with special tinted glass ( from the Day Breakers for the faint hearted).
So anyway, I left my dead streets and went into Brisbane city where there is a lot more activity. I found it easier to draw people sitting down waiting at bus stops. So a I ended up with a seated pose, bored and waiting.
In the lectures they spoke about having a clear line of action through the body, contrapposto, a clear silhouette, and one idea that reads well.
So anyway, I left my dead streets and went into Brisbane city where there is a lot more activity. I found it easier to draw people sitting down waiting at bus stops. So a I ended up with a seated pose, bored and waiting.
In the lectures they spoke about having a clear line of action through the body, contrapposto, a clear silhouette, and one idea that reads well.
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| Sketches from Life. I was advised that I was spending too long on these sketches. The idea was that they were just for me and had to be 'throw away' drawings. |
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| Pose of Stu chosen from sketches |
Week 1 Basic Foundations
So it's currently at the end of week 9 and I've finally found sometime to catch up on this blog. Only 3 more weeks to go. Whoa hoooo!!
So Week 1 starts of with the usual bang; orientation. Not much to report on this week. We have to fill in our profile and start a video journal. Pretty much get use to the whole system and the video lectures. That's about it.
So Week 1 starts of with the usual bang; orientation. Not much to report on this week. We have to fill in our profile and start a video journal. Pretty much get use to the whole system and the video lectures. That's about it.
Thursday, October 06, 2011
Animation Mentor
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